tags: #publish #refine
links: [[Organisation Design]]
created: 2021-10-27 Wed
---
# Organisation Change Management
See also:
[[Org design isn't copy-pastable between different organisations]]
[[Volatility, uncertainty, complexity and ambiguity (VUCA)]]
[[Shape, size, risk of organisation design experiments]]
![[Typical Change Lifecycle.png]]
From [[Commonplace blog]]
https://commoncog.com/blog/org-design-skill
Incentives:
- Psychological and status - role, promotion opportunity, impact opportunity
- Economic - promotion and compensation
> building consensus wasn’t something that I always had the time to do. So the way I ran certain org changes was to:
> - Get a sense for team receptivity for that org change, balanced against the necessity of the org change. If I sensed that the team would be resistant to the change, I would:
> - Figure out how much I had left in the ‘credibility/trust’ bank, and if I wanted to burn that capital.
> - If possible, find a smaller, more reversible version of the org change to introduce first.
> - Use disasters to my full advantage (people are usually more receptive to trying new ways of doing things in the wake of something painful).
> - Strategically allow certain things to blow up so that I could exploit the pain to introduce org change, as per 4) above.
> - Or build consensus; consensus was always the best, if most time consuming, option.
> I would also take extra time doing 1-on-1s right after we introduced a change.